Unitysendmessage



Unitysendmessage

UnityPlayer.UnitySendMessage is a void function and does not return a value. Take a look at the UnitySendMessageExtension function implementation below. It is similar to turnipinindia's answer but it returns a value. It only returns a string so you have to convert that string to. The following examples show how to use com.unity3d.player.UnityPlayer #UnitySendMessage. These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. Android: Added support for supplementary Unicode characters for UnitySendMessage. (1059652, 1170076) Android: Fixed incorrect symbol length and symbol returned when passing characters through UnityPlayer.UnitySendMessage. (1059652, 1170076) Android: Fixed performance penalty when using Vulkan on Android Q preview 5 (1169046, 1174619). Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Apr 13th, 2021
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Unitysendmessage

Using gameObject.SendMessage (methodName, message) in Unity might be best avoided by various means, but UnitySendMessage (gameObjectName, methodName, message) in the native side is one of a few ways that a native plugin can talk back to C#. I am building a native touch input plugin to solve a perceived audio latency problem.

Unity Send Message Upwards

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  1. if(value.startsWith('dm;')){
  2. // IT'S A DIRECT MESSAGE
  3. // Recording is started
  4. setRecording(record)
  5. }
  6. val recordingData = Gson().fromJson(recordingJson, RecordingVideocall::class.java)
  7. viewModel.registrationEnabled=when(recordingData.action){
  8. sendPrivateMessage('recordStarted')
  9. RecordingVideocall.ACTION_STOP->{
  10. }
  11. }
  12. UnityPlayer.UnitySendMessage(
  13. 'NotifyRecording',
  14. }
  15. privatefun sendPrivateMessage(message:String){
  16. UnityPlayer.UnitySendMessage(
  17. )

Unitysendmessage

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Unity Sendmessage Performance